Monthly Archives: March 2010

A letter to Tom Bissell that wouldn’t fit on his Facebook wall.

Tom… I feel I must quietly berate you on an issue most pressing. Why, oh why, does an artist of such high calibre and of such prolific output such as yourself possess no central place on the internet that I … Continue reading

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Why Permadeath is not a great idea for games tabula rasa

One criticism that I see crop up repeatedly in comment threads whenever Permanent Death is mentioned is that I chose to play a game (Far Cry 2) that I had plenty of prior experience with. This is a valid criticism … Continue reading

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Last day at GDC, a poem

Bleary eyes Runny noses Blinking and coughing Even the angry people are arguing softly Suspicious speaker at 3pm Out of coffee in the press room by midday Waiting for lunch to open Need to do vaccuous tourist shopping I will … Continue reading

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re: Not much GDC coverage…

If you’ve been wondering why I haven’t really posted anything about my time at GDC yet, you can relax. It’s all part of the bigger, ongoing plan. I’m not going to add anything by going to the big talks and … Continue reading

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Noby Notes on Games including Flowers and (un)Charts

So a few quick notes on some games I played recently here stateside: Noby Noby Boy. At my lovely and generous host David Carlton’s house I played his PS3. I played – no that’s not really the right word I … Continue reading

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Notes on Films #2

So I just got off a nearly 13 hour plane flight, so naturally I watched a bunch of movies on the plane. Not entirely unexpectedly I had some thoughts on them. Up In The Air (Somewhere over the pacific a … Continue reading

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Notes on films #1

For some reason I’ve been watching an above average number of films this week. I’m no film critic, but here are some brief notes and observations from them in order of appearance: Zombieland (Sunday night/Monday morning) Zombieland was great. It … Continue reading

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Essay: Unreliable

In the very first issue of the online Game Studies journal back in 2001, Markku Eskelinen noted that [here's a cached version if game studies is still down], In narratives and many other kinds of fiction it is acceptable and … Continue reading

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Okay

For all the things Stalker: Call of Pripyat improves on it’s predecessors, achieving a consistently excellent standard of voice acting is not one of them. That might be a little unfair, actually, as on-balance the quality is satisfactory, there are … Continue reading

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