Clint Hocking writes about my favourite bugbear – the word ‘Replayability’:
Replayability is an oft-debated concept in game development…
But what does ‘replayability’ even mean? The word itself implies an obvious definition: that the game can sustain player interest over the course of multiple playthroughs. Yet in a practical sense, data shows that players rarely finish our biggest games, never mind play them multiple times.
I think the above definition of replayability is an oversimplification of a couple of concepts that deserve closer scrutiny.