Category Archives: Videogames

Only videogame related posts.

Reminder: I collect MLG420 videos

And there are tons of them.

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Clint Hocking on sense of place and the effect on violence in Far Cry 2

Steve Gaynor has a new Idle Thumbs offshoot podcast called Tone Control, and in this episode he talks to Clint Hocking, and they spend about the last 50 minutes talking about Far Cry 2. I wanted to excerpt this one … Continue reading

Posted in Technology, Videogames | Leave a comment

Hello December

Hello internet, just wanted to direct your attention to this great new tumblr, ‘Video game foliage’ a blog for criticism and commentary on plants and other foliage in games. This is really, super great. This is a project I am really … Continue reading

Posted in Videogames | Leave a comment

On the review

I put down Metal Gear Solid 4 and barely thought about it at all after. There’s something perverse about the expected duties of a reviewer. They are expected to play enough of the game to make an assessment about it, … Continue reading

Posted in ranty shit, Technology, Videogames | Leave a comment

Videogame journalism and the values we hold

A couple weeks ago I gave a lecture on the history of videogame journalism, which I’ve now uploaded to YouTube for anyone interested in getting my understanding of the trajectory of the practise, mainly from an institutional or structural perspective. … Continue reading

Posted in Philosophy, Politics, Technology, Videogames | Leave a comment

Oh hey look at this

Posted in video, Videogames | Leave a comment

Gone Home: Jump Scares and Ludonarative Harmony

So there’s a new game out called Gone Home and I don’t have the superlatives to describe it adequately so just take my word for it and go play. It’s some trifling amount of money on steam. If you haven’t … Continue reading

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Extremely Dangerous African Water

Posted in Internet, video, Videogames | Leave a comment

Go play ‘The River’ a game by Courtney Stanton

here.

Posted in Artworks, Philosophy, Politics, Technology, Videogames | Leave a comment

Michael Clarkson evaluates some of FC3’s design

Michael Clarkson has a great post up analysing in some detail the design features of Far Cry 3 and their relative success or failure. Most interesting to me is his discussion of why FC3 designs away the landscape, by encouraging … Continue reading

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