Category Archives: GDC 2012

Great name for an iDevice

Spotted at the hotel during GDC.

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My final two GDC reports

The brilliant sounding feedback tool used by Radical on Prototype 2. And the Far Cry 3 designer’s research into Psychological models of player motivation – this one is going to be a standard thing in the games industry in a … Continue reading

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My Tuesday session write up

I wrote about a fairly interesting debate between Alexander Bruce (who I have some history of mild and friendly antagonism with) and John Edwards of ThatGameCompany, and the piece is up on Gamasutra. I didn’t even find out who cleaned … Continue reading

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Monday GDC session write up

I went to a session about Social Games and wrote about it for Gamasutra, and it’s online here now.

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GDC 2012

I could ostensibly live-blog a lot of these talks. I will probably just tweet though.

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