Talks and Press


‘How the game industry is fighting its carbon footprint’ – Polygon

I spoke with journalist De’Angelo Epps about my book and the scope of game industry emissions:

Abraham found that every company, studio, and developer he gathered data on — including Ubisoft, Nintendo, and Microsoft — were all somewhere in the range of generating 1 to 5 tons of CO2 per employee per year. He says that when you multiply that by the number of game developers there are in the world, both in offices and working from home whether with a company or independently (which he estimates at around 500,000 to four million at the moment), you end up with somewhere between three million and 15 million tons of CO2 per year attributable to the process of making the games. 

Read more here: https://www.polygon.com/features/22914488/video-games-climate-change-carbon-footprint

‘How does game development impact climate change?’ – interview with Terry Burdak (Paper House) for Sifter

Discussing the project I am working on with Terry Burdak of Paper House, a Melbourne based game developer, to help them understand their energy use and emissions from making their next game “Wood and Weather”.

‘What is Eco-critical Game Studies?’ presentation for Perfect World Games Research Centre

Note: some of the figures presented in this talk have been revised, see Chapter 4 of my book Digital Games After Climate Change for updated range.

‘Videogame Planes Emit Real Carbon’ – Guardian Australia

In The Guardian talking about the real emissions of virtual planes:

“When someone sits down to play Microsoft Flight Simulator, they’re still emitting carbon even though they’re at home, mostly through data centres and their home’s electricity.”

Abraham’s central point is a striking one: “Video game planes emit real carbon.” It’s a thought that backs up a larger set of complicated questions. In January, Abraham asked game developers to tell him about their carbon emissions. One studio reported an annual electricity use that Abraham estimates is on par with that of around 80 family households.”

Read more: https://www.theguardian.com/culture/2020/oct/05/video-game-planes-emit-real-carbon-why-gaming-is-not-merely-guilt-free-escapism

‘Xbox, PS5 and the climate crisis: Next-gen video games could be worse for the planet’ – CNet

Talking to Jackson Ryan at CNET about the energy consumption of next-gen consoles and industry trends:

Developers hold a lot of power when it comes to tackling climate change, believes Ben Abraham. Abraham’s current research effort involves surveying video game developers to get a better estimate of the carbon footprint of game production. He contends that creating a green, more environmentally conscious games industry begins with the teams making video games.

… “Games can either get on board with a movement already happening faster elsewhere, or they can be left behind,” he says.

Read more: https://www.cnet.com/features/xbox-ps5-and-the-climate-crisis-next-gen-video-games-could-be-worse-for-the-planet/

‘Doing Our Bit’ Podcast episode – discussing the latest generation of consoles and their power/emissions profiles