Blog attractions

I received an email today in the generically formatted mass-email configuration, and normally when I get one of these I just bin it straight away because it’s inevitably from someone on the payroll of MegaCasino666.com just looking for a leg-up in SEO. We get these emails all the time at Crit-Dist, and I have gotten a few for BA.net but the one I got today… seemed reasonably legitimate.

So now I’m in a quandry – should I mention this site that seems to be doing at least superficially interesting things with playing games in Ironmode in order to raise money for charity? There can’t be much harm in it, surely.

Iron Man Mode: The Blog is apparently trying to raise money for the Child’s Play charity by playing classic games with Permadeath on, and then writing about it. Have a look.

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In the interests of pushing this micro-blogging cart up the hill…

Jesus Christ I wish I could stop itching – I’ve had tonsillitis on-and-off for the better part of two weeks now, and I’m on my second course of penicillin and I think it’s giving me hives, or whatever these itchy little red bumps on my skin are. They’re driving me insane – and I’ve supposedly got another week-or-so’s worth of them to keep taking!

If you believe in a divine entity, please pray for me to find some relief. At least I can’t scratch them when I’m playing Starcraft.

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I’ve been playing a lot of Starcraft

In fact, it’s something of a resolution of mine (new years or otherwise) to get pretty good at Starcraft 2. It started around the time of the Blizzard Cup, back in December ’11 but it had been nurtured by the When Cheese Fails series which I’d become  slightly obsessed with earlier in the year. If you’re new to the series start here, give it a few episodes, then see if you don’t feel compelled to keep watching all the way up to the end of the fifth (!) season.

But I heard about the Blizzard Cup via my brother, and as December is a pretty slow time, I watched the majority of the games live through the week, with growing interest. The games were really watchable, in no small part due to the stellar commentary combo of Tasteless/Artosis (aka Tastosis), and the players themselves were phenomenal. The last game of the final was utterly unforgettable. I’d never really had an entry point into pro gaming/SC2, so the Blizzard Cup was my reefer that got me hooked on heroin.

So I started playing Starcrtaft 2 again and I was seriously rusty. But it started to come back, and I more or less arbitrarily resolved to play a lot and get better. And that’s all it really takes, which funnily enough is pretty much the same sentiment Frank Lantz  tweeted a couple of weeks later:

So with that goal in mind I started to take my playing a little more seriously, and I also started to educate myself a bit. I watched a bunch of Day[9]‘s newbie tuesday daily videos that go over a host of newbie friendly topics, from the very basics of where/how/why you should be looking, clicking, moving, etc to a few encouragingly simple strategies. The key so far seems to be a combination of practise and planning. Which is all pretty neat.

I’ll be honest, I still get mad nervous about playing online and at the end of a match the adrenaline is always making me shaky (like, literally shaky) but at least now I’ve trained down some of that panic response, so I screw up less from panicking now. It’s probably only been… a month? About a month of pretty beyond-casual play. I haven’t really played a lot of other games in that time, but that’s okay, this is kind of what I’ve always done anyway –  I like playing only one or two games at a time for a long time, and I sincerely hope SC2 keeps my attention for much, much longer. I can certainly forsee it doing so, with the combination of the GSL (which I bought a year-long ticket to – that was one of my tricks to forcing myself into playing SC2 more, I at least have to watch the GSL now to get my money’s worth!), Day-9′s daily growing number of excellent teaching resources (Start here, if you’re interested – the one on ‘the basics’ is just terrific) and a reasonably committed 2v2 partner (Hey Alex!) and an kind of unstated goal of wanting to get into Gold league by the end of the year… and yeah, I can see myself playing a lot of SC2 this year.

Which is great, because I am really enjoying it. I might talk a little more about the specific delights a bit more later, when I write about some games I’ve played. I’m hoping to do a little bit of post-game research blogging about my own playing, and do some of Day-9′s refinement tips. Watching replays is good but it’s better if you know what you’re looking for and what to do about it. One of Day-9′s videos went into how to do that, checking timing s of when your build macro slipped, making notes of timings, etc, etc. I want to do that, and talk about some games after I’ve played them but while they’re still fresh in my mind.

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What do I use this space for anymore?

Not much. It may be time to do some more micro-blogging, Harman-style.

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Perma… nence?

Ken Levine on the “1999 mode” in Bioshock Infinite:

So recently I talked at my old college and feeling like Mr Successful, then this guy says “I’ve got a bone to pick with you, Levine!” He’s giving me a hard time, he says “the problem was none of the decisions I made had any permanence to them. I didn’t have to commit to any decisions.” And I was like “oh!” The clouds parted for me. Except for the Little Sisters, there’s no permanence in your choices. It hadn’t really crystallised for me before, the difference between games we had made before, like System Shock 2, and BioShock.

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Presented without comment #30

Nick Srnicek‘ interviewed at Figure/Ground Communication.

By a large margin, most of my academic colleagues are people I first met online, whether through blogging or emailing or tweeting. I’ve since gone on to meet a number of them in the physical world, but the initial connections have almost invariably been via the internet. There’s a pragmatic benefit to this, which commonly goes under the label of ‘networking’ – simply put: the more people you know, the more opportunities arise. Yet on a much deeper and more important level, these connections have truly shaped and developed every one of “my” thoughts. The beauty of the internet – the beauty of philosophical and political communities online – is that one is forced to face up to a simple fact: cognition is collective, extended and embodied. Who “I” am as a scholar – my own process of individuation – has been undertaken and produced only through the medium of online collective thought.

At the same time, in enmeshing oneself in these networks one quickly comes to realize how often you are wrong. Writing on the internet will tend to attract experts on the smallest aspects, and you will inevitably have your claims being torn apart by people who are more knowledgeable in a particular academic corner than you are. As a result, one is forced to take a healthy scientific stance towards your own claims: “I tentatively take this claim X to be true insofar as I believe Y and Z.” Given our own cognitive defects and biases this is the only justifiable stance towards one’s own claims, and the internet effectively mandates that one take such a stance. Again, thought is collective and extended: recognizing our own errors is part of a much larger project of knowledge production.

So if I had one piece of advice for younger students, it would be to get involved in the online communities. It’s been the best intellectual and professional step I’ve taken.

new laptop tonight?‘ by Graham Harman at Object-Oriented Philosophy.

The fourth one, on which I am typing this blog post, was purchased in Cairo in late September 2010. It’s still perfectly workable. However, the keys are starting to stick just a little bit due to all the typing of the past year. 15+ months. That’s probably the reasonable lifespan for my laptop these days, given the amount of writing I do. This time I will probably keep this one rather than give it away. It will be nice to carry a beater around to cafés, not worry about spilling tea on it or being robbed while carrying it, and so forth.

Also, writing is my job. It’s what I do. It hardly seems extravagant to have two of these machines.

“Law and Order” as cultural artifact‘ by Mark Stewart at Television FTW.

What has struck me, 3-ish seasons in, is the way that L&O operates as an artefact, as a cultural historical record. Early seasons are filled with references to AIDS, to DNA, to mobile phones. Incident reports are being completed on type-writers, a foot cop runs to a pay-phone to call in a crime. Sexual harrassment seems to become a common trope as the series progresses. Females serving in the police force and the military becomes a theme. Homosexuality becomes more and more in the public eye, as does racism. I’m struck by the number of derogatory terms used in the show’s early seasons, especially n***er, which seems to be used in every second episode.

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Determinism (mostly for Jenn Frank (but you might be interested also?))

So Jenn Frank wrote an astonishingly great piece ‘On games of chance, cheating, and religion’ and JP Grant added some thoughts of his own about the notion of ‘fairness’ in games, in an equally excellent response, ‘Fair Play’. Go read both of them now if you haven’t yet.

But I wanted to add a little something about the notion of determinism, the spectre of which Jenn mentioned in relation to things like the location of gold veins, being able to win at jeopardy or the scratch lottery, the notion of a ‘solved game‘, and the Christian theological tradition following Calvin.

In essence, if anything is ‘solved’ or ‘fated’ or ‘pre-destined’ what we’re saying is that it is determined in advance, usually by some set of rules which may or may not be discoverable. That’s kind of fine – there are some things which can always be determined in advance, like 8 plus 9 or that a (non-contradictory) square will always have four sides, but all these things only happen in the realm of ideas, as abstractions, or in artificially (arbitrarily?) closed systems. Determinism as a philosophy, ideology or religious doctrine concerns the nature of everything. Whether it’s Calvinism, Newtonian physics, belief in the Roman god Fortuna, or a new age sense of fate, they’re really all saying much the same thing – that everything is predestined, predetermined. Why? Because if any part of the universe is ‘out of control’ for whichever force does the determining (even the laws of physics) then the whole thing becomes irredeemable corrupted. One atom left beyond the powerful reach of our Calvinist God’s control could – no, would – undermine the whole basis of determinism. Even if this Calvinist deity is omnipotent and knows what this ‘out of control’ (hello free will) atom will do, the deity reduces the real agency of the free atom utterly and we’re now splitting semantic hairs over our definition of determinism (“If I have ‘free will’ but nothing I do could possibly ever change anything from it’s set course… how is that free again?”). And if it’s left up to “chance”… well, who’s omnipotent now? The point about a philosophy of a determinist universe is that it is so utterly totalising – it’s all or nothing, otherwise it’s not determinism.

But maybe you’re not convinced – after all, how do we know that it’s not deterministic? Well here’s where it get a bit tricky, because we really come to this question with a lot of baggage. Like Jenn says, we worry about the answers to these kinds of questions, and that makes us want to stay away from them, or at least makes us anxious about asking them. It’s also difficult because we’re already treading on the toes of philosophers, who all come with their own historically specific baggage, which in turn is already affecting how we’re even talking about this issue right now…

So if we’ve got all this baggage, where do we start? One way is to start by pinching the best idea that Science ever had, which is to say that we begin from a position of utter, naïve openness to revision – no problem is ever permanently closed to inquiry; no question is beyond asking; no contrary evidence is ever ignored for the sake of preserving our current (even working!) answers. This kind of attitude has actually gotten a bit of a bad rap lately because it’s been perverted and selectively deployed to spectacular effect by people with an agenda other than inquiry-for-inquiry’s-sake. As an aside, in Australia in 2007 over half the population polled in the affirmative when asked whether or not they believed in human influenced climate change. Since then that number has plummeted as tabloid media and right-wingers colluded together to cast unreasonable doubt on issue. We used to believe, but now it’s “not a settled science” once more. That’s not what I’m talking about – these people are no more presenting real challenges to climate science than Ron Paul is really going to take a libertarian position on women’s reproductive rights.

But back to the issue of determinism. What are the odds that the universe is deterministic? Okay, odds is a not a good way to phrase it. How about, ‘What are the possibilities with respect to whether or not the universe is deterministic?’ That’s a much better frame for the question, because now we can see that, actually there’s only two options – either it is, or it isn’t.

Well, actually we’ve already seen a bit of a third option, and that is that derminism is ‘unevenly distributed’ around the cosmos, or occasionally pops up in localised regions of time or space. But as we said at the outset, that’s not determinism – it’s all or nothing baby! Either there’s an actual, real chance that an atomic spec influences the fate of the rest of the cosmos, or there’s not. Implicit within our culturally-overburdened notion of ‘determinism’ is the assumption that all of the universe is consistently deterministic, otherwise… it’s not really determinism! Ta da! So we’re back to two options. The universe and everything in it is either deterministic or it isn’t.

From here we can go in a number of directions – perhaps we can draw on some fancy modern science and apply what we know about popular theories in advanced theoretical physics like string theory, ‘M-theory’ and other quantum mechanical frameworks. Or alternatively we could take the Pratchette-esque route and say that it’s ‘turtles all the way down’, and that rather than having a ‘bottom’, the universe just… keeps on going, all the way down, down, down into the depths of Hades and beyond. It’s hard to imagine such a thing, but it’s really quite difficult to say that it’s beyond the realm of plausibility. Still, it’s just as hard to imagine that this never-ending, fractal-esque universe behaved in anything resembling a determinist manner. Part of the appeal of determinism stems from it’s finitude, in the sense that something starts a chain that is predictable and utterly determined from the very outset.

So whether the universe contains an infinite regress of ‘things’ of increasingly ultra-tiny bits of stuff also impacts our assessment of the question of a determinist universe. If the very bottom level (let’s just say it’s quantum strings) is all irreducibly small and made of the same ‘stuff’ then how that ‘stuff’ behaves makes a difference to the nature of the universe. In fact, all the universe is is that stuff, and if that ‘stuff’ really is strings current thinking (as I understand) is that rather than being deterministic, stings are so weird that they behave based on probability. So whether or not you get out of bed and brush your teeth in the morning is underpinned by strange stringy bits with 26 dimensions all behaving in a probabilistic manner… and by that stage we’re not living in a determinist universe.

But before we go home with our new found suspicion that we’re probably (ah! ahahahahaha!) not living in a determinist universe, we should make one small detour back up to the realm of medium sized-object and remind ourselves where a limited kind of determinism does exist – and that is in abstractions, ideas and in arbitrariness.

And this is where we come back to games, because most games are exactly that – abstractions, rules, ideas, and arbitrariness incarnate. In their ‘pure’ (think platonic) form, every game probably could be deterministic, but games don’t exist as pure thought or rules because games are done, or they are played. Where are they played? In the universe. What is the universe? Probably not deterministic. And despite our best efforts, our lucky or careful organisation, there really is no predicting when the indeterminacy of the universe will intrude. Even these machines – these localised realms of determinacy we call ‘computers’ – depend on other things like the continued operation of the laws of electro-conductance, as well as on the manufacturing standards at Xbox HQ. And while it might even look as though certain ‘universal laws’ like electron conductivity are themselves ‘deterministic’ from the point of view of an engineer or software developer, we would do well to remember that these laws themselves are contingent. That is, at a certain point in the far, far, far, far distant future, at the end of the universe even, according to physicists these laws are going to themselves break down. If they’re  right then the universe will eventually have expanded enough to rip apart even atoms themselves. Try running your Xbox in that kind of an environment.

But hey, these predictions could be wrong – remember we’re not allowing ourselves the option of shutting down necessary revisions early. But at the same time, that’s also kind of appropriate. If we do live in a probabilistic universe, we may never really, truly and necessarily be able to prove it. That’s makes sense, I think, and it seems like a beautiful kind of symmetry, wouldn’t you say?

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Any philosophy that can’t deal with Michael Jackson as a Sad Clown probably isn’t worth doing.

Source.

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Some really great quotes I read today

The first, from Graham Harman’s ‘Circus Philosophicus’, from the final chapter ‘The Sleeping Zebra’, pp.65-66:

“Latour was in a listening mood, and politely allowed me to expound on the recent mutation of the critic into the full-fledged troll: that despicable stock character of the unmonitored salt flats of the internet. My thesis was that the troll is the new successor to past figures of anti-philosophy: the sophist, the pedant, and the Inquisitor, among others. I argued that the troll is the degenerate form of the critic, untethered from any commitment of his own, and unleashed on the world to doubt and critique whatever one might doubt and critique rather than what truly deserves refutation.”

And the second, remarkably close to Harman et al.’s project in OOO and Speculative Realism, is the following quote from the introduction to Matt Taibbi’s ‘The Great Derangement’, pp.12:

“When a people can no longer agree even on the basic objective facts of their political existence, the equation changes; real decisions, even in the approximate direction of righteousness, eventually become impossible.”

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Presented without comment #29

Why women don’t like appearing on TV‘ by Suzanne Moore at The Guardian.

Women, if I have to generalise, are very good at faking some things but not always the things that matter. We want to be liked and are fearful of being judged on our looks. There is a freedom in ageing, trust me, but the media needs fresh meat.

Why, though, are we so afraid of being unlovable and ignorant when every day men ooze these qualities in serious discussions? When I was editing, I would often ask women who I knew had expertise to write for me but they would need so much encouragement that often, yes, I would use a less good man simply to meet a deadline. A man who was prepared to fake it.

We say “no” when we should say “yes” because we don’t feel worth it, we don’t feel we can cover every base. This is a problem of political discourse. You can’t go on Question Time and say, “I am not really sure about the euro”, even though no one is really sure about the euro. Or “Actually, NHS funding is not my area” when you are up against politicians who have had teams briefing them. Your job, as I was told aeons ago when booked to appear on Question Time, is to “represent the average mum”, which I screwed up badly by asking that Myra Hindley be released and all drugs be legalised, while sitting next to David Trimble.

10 Things I Hate About Skyrim‘ by Tim Rogers at Kotaku.com.

Skyrim begins most of its proverbial sentences with the names of characters in its made-up dialects. The loading-screen flavor text often catches my eye. The above example is particularly fantastic. It reads:

Kodlak Whitemane is the Harbinger of the Companions. He does not give orders, [yet] his word is highly respected both inside Jorrvaskr and through all the nine Holds.

First of all—what? Second of all: okay.

“Kodlak”: a made-up first name in some made-up dialect that is trying to sound Nordic.

“Whitemane”: two familiar words to English speakers, combined into one word. We immediately have the impression of this man having a full head of white hair. Maybe he does. Or . . . maybe he’s a she? (With a name like “Kodlak”?)

“Harbinger of the Companions”: the two capitalized words in this phrase are words we may have encountered before if we’ve ever read a book or leafed through one. A “Harbinger” is something that signals something is coming. A “Companion” is a person or thing that one enjoys being with and escorts or chaperones from place to place. However, as these words are capitalized, a little switch flips in the first-timer’s brain, prompting him to expect these words, in this imaginary world, to represent foreign concepts. Maybe a “Harbinger” is what they call a “Master Elite Warrior”, and the “Companions” are a group of Really Tough Dudes who kill anyone that looks at their shoes. It could be possible that a Harbinger is what citizens of the land of Skyrim call a messenger or an oracle, and the Companions are people who like hanging out with people, though the unfamiliarity of a name like “Kodlak” coupled with a pseudo-familiar name like “Whitemane” persuades us to expect the extraordinary. So it is that writing begins to trick us.

In which I don’t try to write like a man‘ by Margaret Robertson at Lookspring.

 General internet rough-and-tumble doesn’t phase me. I’m secretly delighted that the 4th Google result for my name is ‘Margaret Robertson is full of shit’. It amuses me enough that I’ve bought www.margaretrobertsonisfullofshit.com, even if I haven’t quite figured out what to do with it yet. I think, on the whole, I can make my peace with being called a cunt for what I write, but I find it more daunting to be called a cunt for just having one.

History Repeats – Facebook is the new AOL‘ by Jay Baer at ConvinceandConvert.com.

People kvetch about Google and it’s online hegemony. But Google is Urkel compared to Facebook in terms of possession of data. And data = power because data = relevancy.

Imagine if when you went to Google to do a search, you saw a pop-up box that said “To search, first please enter your name; high school; relationship status; favorite movies; birthday; lists all your friends and relatives; and upload some photos of that time you were drunk and did something stupid.”

That’s essentially how Facebook works. Except we GAVE them all that information. They didn’t even have to ask.

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